My name is Colin Barrett. I am a computer programmer. This is my personal website.
If you'd like to leave a message, you can find me on twitter or linkedin. I also comment on Hacker News.
Check out Urho3D (I have been a very occasional contributor). [C++]
A clone of Drop7 made using Unity3D. Play it in your browser. [C#]
A Windows/MacOS Unity3D plugin for reading audio data from microphones and such. [C++, C#]
Some game jam things using LÖVE. [Lua]
Messing about with the data files for Jedi Knight. [C]
2012- / Havok / Dublin, Ireland / Software Developer
"Anarchy RPG" mobile game demo lead developer/project wrangler. [Android, iOS] / [project anarchy site]
2008-2012 / Freelance / Dublin, Ireland / Software Developer
Developed OpenGLES renderer for an augmented reality mobile game. [C++, Java, Android] / [press]
Implemented cross-platform Lua scripted game engine. [C++, Lua, Windows, Xbox360, PlayStation3] / [product page]
Developed cross-platform camera input/image processing plugins for 'motion controlled' games. [C++, C#, Unity3D, Adobe Director, Windows, MacOS, iOS, Android] / [client, game, game]
Ported several small games from Adobe Director to iOS. [Objective C++, Adobe Director, iOS] / [Defuser review]
2003-2007 / Havok / San Francisco, CA, USA / Senior Devrel Engineer
Provided technical support and bespoke feature development for licensees of Havok.
Additional responsibilities included hiring, mentoring, support team lead and occasional product release manager duties.
2000-2003 / Havok / Dublin, Ireland / Developer Relations Engineer
Provided technical support for licensees of Ipion.
Developed cross-platform feature demos for Havok Physics. Represented Havok at developer conferences and trade shows.
1996-2000 / Dublin City University
BSc (First class honours) Mathematical Sciences